Modeling a City District for Virtual Reality Applications: Asset Creation in Blender Software


Anastassia Jakovleva





Monday, August 29, 2016

Thesis language: 



The main objective of this thesis is to model various city objects, specifically object of a part of Lasnamae district near the Tondiraba Ice Hall. There were next objects modelled: ice hall, 5 and 9 stories high apartment blocks, two different types of playground, roads, bus stops, road signs, road lights and various small objects. The whole model of a small part of city was implemented using Blender and Unreal Engine 4 for the Oculus Rift virtual reality headset. All the objects for that part of city, except for the foliage were modeled using 3d modeling software Blender. Then, all the objects were imported into the Unreal Engine 4 game engine, developed and supported by Epic Games. There was raster graphic editor GNU Image Manipulation Program 2 or GIMP 2 used to create various textures. Created models are based on real object in Tallinn city, in Lasnamae district. Textures were made with a help of photos of various real objects and surfaces. An implementation of such kind of a project requires a lot of time and effort, that is why it cannot be done within a single bachelor work. This diploma thesis only describes the part of work made in Blender and GIMP 2, i.e. texture creation, objects modeling and texturing.

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