The following thesis intends to describe the process necessary to create an interactive "3DCrane" model, that will serve as an educational tool, using mainly the programs Blender, Unreal Engine 4 and MATLAB. The main reasons for choosing this particular project are 1) wanting to create an educational and helpful model for future students studying with the 3DCrane to help them get better understandings of its functions, 2) wanting to create something more "hands-on" and "practical" rather than theoretical or analytical, 3) wanting to learn how to work with artistic programs such as Blender and Unreal Engine 4. The work consists of images and text related to 3D creation, manipulation, etc., in Blender, Unreal Engine 4 and MATLAB, as well as suggestions for improvements for those who would like to persue a similar project, or build upon this one.
This work received the main prize in the ICT thesis contest in the B.Sc. Hardware and Systems category.